{"id":5565,"date":"2023-02-07T16:21:07","date_gmt":"2023-02-07T16:21:07","guid":{"rendered":"https:\/\/www.geotelecom.es\/blog\/estrategias-gamificacion-negocios-empresas\/"},"modified":"2026-03-17T14:46:18","modified_gmt":"2026-03-17T14:46:18","slug":"gamification-strategies-business-companies","status":"publish","type":"post","link":"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/","title":{"rendered":"How to apply gamification to your business with 7 key strategies"},"content":{"rendered":"<p><span style=\"font-weight: 400\">To talk about gamification we have to keep in mind the original concept from which this word derives. When we talk about this term, we are referring to games, and specifically to <\/span><b>those that make use of techniques that generate hooking in their use<\/b><span style=\"font-weight: 400\">. You may be familiar with games like Candy Crash or Animal Crossing, which are famous not only for the mechanics themselves, but also for their ability to retain users.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This type of game is based on <\/span><b>apply incentives<\/b><span style=\"font-weight: 400\"> such as leveling up, upgrading skills, unlocking utilities or game zones, new skins for appearances, etc. These components keep users hours and hours in front of their favorite games, and this is where marketing has learned to acquire and apply some of its techniques to encourage participation and in <\/span><i><span style=\"font-weight: 400\">engagement<\/span><\/i><span style=\"font-weight: 400\">.<\/span><\/p>\n<p><span style=\"font-weight: 400\">The psychological aspect is important, because <\/span><b>not all game strategies are valid for marketing applications<\/b><span style=\"font-weight: 400\">, The company does not have the same consistency of use when it comes to implementing certain aspects of the system.<\/span><\/p>\n<p><span style=\"font-weight: 400\">A simple definition for this term can be given as follows:<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">\u201cGamification is the application of game theory concepts and techniques in non-game environments, with the goal of engaging the participant in an activity that they find fun, in order to influence their behavior.\u201d<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400\">What it boils down to <\/span><b>applying gaming techniques to commerce<\/b><span style=\"font-weight: 400\">: linking users interacting with companies as players in the commercial system.<\/span><\/p>\n<p><span style=\"font-weight: 400\">There are several factors involved in the acceptance of this technique by users. Among them we can say a very important one:<\/span><b> human beings are inclined to competitiveness and challenges as a natural basis for their behavior.<\/b><span style=\"font-weight: 400\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">It is clear that not everyone sees life as a competition where having to come first is a matter of life or death, but it is commonplace that we do not want to be last in any positive aspect of our environment.<\/span><\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-5562 aligncenter\" src=\"https:\/\/www.geotelecom.es\/wp-content\/uploads\/2023\/02\/gamificacion-para-negocios-y-empresas-300x164.webp\" alt=\"gamification for businesses and companies\" width=\"938\" height=\"513\" \/><\/p>\n<p><span style=\"font-weight: 400\">The establishment of challenges makes people reactivate themselves in a positive way over other more daily activities. <\/span><b>The problem comes when what was once a challenge becomes a routine<\/b><span style=\"font-weight: 400\">. That is when we are programmed to follow other currents and forms that give us an outlet for that natural ambition and competitiveness. In other words: we get bored easily. And of course, this has a direct impact on those who pose the challenge: <\/span><b>the faithful who loved us so much, are now forgetting us<\/b><span style=\"font-weight: 400\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">That is why <\/span><b>application systems do not have to be unique<\/b><span style=\"font-weight: 400\">. We can come up with an excellent system, but it needs to be optimized and adapted to new trends within that system. What do most people do?<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Modify designs to allow users to adapt their experience to the new formats.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Offer new challenges and competitions so that those who are now loyal remain loyal and do not leave for the competition.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">Do you think this strategy is only used in the gaming world? Actually, you can see it in many areas. For example: <\/span><b>summer hit songs<\/b><span style=\"font-weight: 400\"> that start out being an absolute joy to listen to even underwater and end up wanting to kill the artist when September arrives.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In the world of games, it can happen that an infinite number of titles are released of the same thing, which <\/span><b>turns genius into maximum boredom<\/b><span style=\"font-weight: 400\">. Making all games with the same gameplay mechanics by changing only graphical or environmental aspects makes the player run away.<\/span><\/p>\n<p><b>The moral is clear: renew or die.<\/b><\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_89 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents of the entry<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Contents\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #a09353;color:#a09353\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #a09353;color:#a09353\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#%C2%BFComo_nace_la_gamificacion\" >How was gamification born?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#%C2%BFQue_formatos_de_gamificacion_se_pueden_adaptar_a_un_negocio\" >What gamification formats can be adapted to a business?<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Sistema_de_puntos\" >Point system<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Sistema_de_niveles\" >Level system<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Concursos_o_sorteos_para_obtener_premios\" >Contests or sweepstakes for prizes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Apps_de_juegos\" >Game Apps<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Clasificaciones\" >Classifications<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Desafios\" >Challenges<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#Referrals\" >Referrals<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#%C2%BFQue_beneficios_aporta_la_gamificacion_a_las_empresas\" >What are the benefits of gamification for companies?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#%C2%BFQue_efectos_adversos_puede_generar_la_gamificacion_en_el_consumo\" >What adverse effects can gamification have on consumption?<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/estrategias-gamificacion-negocios-empresas\/#%C2%BFLa_gamificacion_puede_generar_mayores_conductas_de_compulsividad_en_el_consumo\" >Can gamification generate greater compulsive consumption behaviors?\u00a0<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"%C2%BFComo_nace_la_gamificacion\"><\/span><b>How was gamification born?<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400\">As we have mentioned, gamification consists of taking the game to areas where it is not common, such as human resources, training or purchasing habits.\u00a0<\/span><\/p>\n<p><b>It is difficult to determine the exact date of the beginning of this trend.<\/b><span style=\"font-weight: 400\">, However, it is known that, although the term \u201cgamification\u201d did not exist, it was linked to the world of war, with possible war strategies to see how to use the troops and attack the enemy.<\/span><\/p>\n<p><span style=\"font-weight: 400\">It is considered that the beginning of gamification as we know it today was carried out by the company <\/span><b>S&amp;H Green Stamps<\/b><span style=\"font-weight: 400\">, which sold its products to retailers and gave away stamps. Thus, the more money they spent, the more stamps they would get for future purchases.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">In 2007, <\/span><b>Bunchball<\/b><span style=\"font-weight: 400\"> was the first company to start offering gamification for companies as a service, but it was not until Nick Peeling that the term was formalized. Around 2010\/2011, gamification spread worldwide.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Gamification is currently used in many fields such as education to improve performance, cooperation and self-improvement.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"%C2%BFQue_formatos_de_gamificacion_se_pueden_adaptar_a_un_negocio\"><\/span><b>What gamification formats can be adapted to a business?<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400\">We can divide it into different points with which we can learn a little more about how to apply gamification to our company:<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Sistema_de_puntos\"><\/span><b>Point system<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">It is a great motivator for users. It represents one of the main ways to encourage<\/span><b> recurrence<\/b><span style=\"font-weight: 400\"> and the <\/span><b>loyalty<\/b><span style=\"font-weight: 400\">. It is simple to apply and very effective in generating participation, in addition to being one of the long-term gamification strategies par excellence.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Hooking occurs because of two important aspects:\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Not only do you have to earn points, but you also have to keep them, which often means logging in to the same page or app several times.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Gives a <\/span><b>status<\/b><span style=\"font-weight: 400\"> within a community of like-minded users, which then gives you advantages over them (and fosters our natural competitiveness).\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">What can you do with these points? Get commercial advantages with them: discounts, rebates, promotions, acquisition of free complementary products, etc.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Sistema_de_niveles\"><\/span><b>Level system<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">Leveling up gives us that feeling of strength, of being more and better. We can conquer new areas and in particular, in commerce, we can apply our level in consumption advantages. An example can be <\/span><b>Shein<\/b><span style=\"font-weight: 400\">, As you level up, you can acquire discount coupons or more exclusive advantages than other users.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Concursos_o_sorteos_para_obtener_premios\"><\/span><b>Contests or sweepstakes for prizes<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">It is a mechanic associated with obtaining tangible prizes, defined in the form of trophies, medals or achievements that are usually visible to other users in order to obtain recognition and feed the motivation of the rest of the players. Of course, the frustration of those who fall short of the prize must also be accepted.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Closely linked to this is another option: <\/span><b>GIFT ROULETTE<\/b><span style=\"font-weight: 400\">. They are eye-catching, easy and intuitive. A roulette wheel appears on the screen and when you spin it by clicking on it, you can get an automatic reward such as a 2\u00d71, a discount, etc.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Apps_de_juegos\"><\/span><b>Game Apps<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">For those who want to go to the next level in gamification, there are those who have directly created a specific game. It is the most complex option not only to create, but also to maintain over time, so they are usually only in place for a short period of time and the benefits must compensate the investment.\u00a0<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Clasificaciones\"><\/span><b>Classifications<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">This strategy is associated with the tiered system, but it is <\/span><b>without the need to be included in a specific group<\/b><span style=\"font-weight: 400\">. They arouse desire for aspiration, fame and status, where the user feels pride in appearing among the first, or at least above the rest.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">And not only does it have an impact on the user who has made it to the top 10, but also on the user who has made it to the top 10. <\/span><b>those closest to it, makes them want to achieve better positions<\/b><span style=\"font-weight: 400\">, and in turn these in turn to the closest ones by the tail and so on, generating a certain reciprocity.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In case you are familiar, Fit Boxing gyms often use this type of strategy to \u201csting\u201d you and keep you coming back to do sports with them.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Desafios\"><\/span><b>Challenges<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">Here we move on to a different mechanic. It consists of <\/span><b>challenge users<\/b><span style=\"font-weight: 400\"> to carry out specific events with which to acquire advantages or prizes. This achieves high levels of involvement and reaches nearby users to participate in the challenge.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Referrals\"><\/span><b>Referrals<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">It consists of rewarding the user for inviting other shoppers to the store. Thus, the user will receive a discount or advantage for each friend he\/she brings to the online store through an invitation with a tracked link.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Similarly, such benefits could also be obtained in exchange for leaving a review.<\/span><\/p>\n<p><img decoding=\"async\" class=\"wp-image-5563 aligncenter\" src=\"https:\/\/www.geotelecom.es\/wp-content\/uploads\/2023\/02\/que-es-gamificacion-300x214.jpg\" alt=\"what is gamification\" width=\"826\" height=\"589\" \/><\/p>\n<h2><span class=\"ez-toc-section\" id=\"%C2%BFQue_beneficios_aporta_la_gamificacion_a_las_empresas\"><\/span><b>What are the benefits of gamification for companies?<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400\">We already know what gamification means and how to apply it in commercial contexts. Added to this, an important aspect is to know how it benefits the companies that apply it.<\/span><\/p>\n<p><b>Gamification systems are able to generate implications on user behavior.<\/b><span style=\"font-weight: 400\">. They are adjusted to the emotional connections with which to leverage the user's actions towards a behavior. Therefore, the most important section along with the ability to increase sales is <\/span><b>the power of<\/b> <b>loyalty. <\/b><span style=\"font-weight: 400\">The user's attachment to the company is generated, which is rewarded with an increase in the recurrence of consumers to the brand.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Another benefit is the <\/span><b>data acquisition and insights<\/b><span style=\"font-weight: 400\"> of registered users to the gamification system. Being able to use the data of these users and adapt the communication and the business model according to the type of customer is something that we can take advantage of.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In addition, having a good number of company affiliates gives the company the ability to <\/span><b>recognition<\/b><span style=\"font-weight: 400\"> brand and be able to enjoy a differentiating positioning with respect to the competition. Despite how useful it can be to apply gamification to commerce, very few companies propose strategies based on it.<\/span><\/p>\n<p><span style=\"font-weight: 400\">As you can see, with all the above ingredients we get <\/span><b>generate involvement<\/b><span style=\"font-weight: 400\"> The company can count on the loyalty of its users to evolve and improve aspects of the business towards new methods and models.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"%C2%BFQue_efectos_adversos_puede_generar_la_gamificacion_en_el_consumo\"><\/span><b>What adverse effects can gamification have on consumption?<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400\">It is well known that gambling can lead to pathologies such as the following <\/span><b>compulsive gambling<\/b><span style=\"font-weight: 400\">. Excessive consumption can generate addictions and disorders that disable the player to a normal behavior in their daily life and within the gambling activity itself.<\/span><\/p>\n<p><b>There are no studies reflecting bad user behaviors towards gambling applied in commerce.<\/b><span style=\"font-weight: 400\"> We can speak of impulsivity in consumption, as those users who alleviate their anxiety by buying items without having previously considered whether they need or want the purchased product. By making such a purchase they alleviate the negative stimuli produced by their pathology, but fall into guilt and rejection once the action has been undertaken.<\/span><\/p>\n<h3><span class=\"ez-toc-section\" id=\"%C2%BFLa_gamificacion_puede_generar_mayores_conductas_de_compulsividad_en_el_consumo\"><\/span><b>Can gamification generate greater compulsive consumption behaviors?\u00a0<\/b><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><span style=\"font-weight: 400\">It may be reasonable to think that those who have impulsivity problems should stay away from the use of any type of engagement, such as games. This would imply that when making use of gamification, this type of user would find one more tool to add problems to their consumption behavior.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Therefore, <\/span><b>marketing must be ethical in the application of certain techniques.<\/b><span style=\"font-weight: 400\"> and make responsible uses of gamification, as well as any method that generates the ability to interfere with consumer behaviors.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">What did you think of this information on the uses of gamification in commerce? <\/span><b>At Geotelecom, we are aware of the importance of using ethics when it comes to <\/b><a href=\"https:\/\/www.geotelecom.es\/en\/business-intelligence\/\"><span style=\"font-weight: 400\">to propose business strategies to boost your project<\/span><\/a><span style=\"font-weight: 400\">. For this reason, we not only propose this type of mechanics, but we also rely on tools and studies that help us to understand your potential customers.<\/span><\/p>\n<p><span style=\"font-weight: 400\">All you have to do is <\/span><a href=\"https:\/\/www.geotelecom.es\/en\/contact\/\"><span style=\"font-weight: 400\">contact us at<\/span><\/a><span style=\"font-weight: 400\"> and we'll explain everything about how we work to give your business the leap forward it needs. Call us!<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Do you know how you can apply gamification principles to your company? Below we show you all possible game-based strategies that can be implemented to improve conversion.\u00a0<\/p>","protected":false},"author":42,"featured_media":6323,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[41],"tags":[],"class_list":["post-5565","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-neuromarketing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>C\u00f3mo aplicar la gamificaci\u00f3n a tu negocio con 7 estrategias clave - Geotelecom<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.geotelecom.es\/en\/blog\/gamification-strategies-business-companies\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"C\u00f3mo aplicar la gamificaci\u00f3n a tu negocio con 7 estrategias clave - Geotelecom\" \/>\n<meta property=\"og:description\" content=\"\u00bfSabes c\u00f3mo puedes aplicar los principios de la gamificaci\u00f3n a tu empresa? 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